Unfortunately very buggy. Formatting sucks. Controls are weak, feels laggy. The game glitched and didn't transition me from green to red for the next attack phase. No way to restart once dead.
Hmm. It worked fine in testing... I'll try to take this down for now!
Game doesn't play... oops.
please give it time! It does, some weird bug i cant seem to solve.
Exactly what Vhorlen said. The game is more about endurance than skill; it should have a straight health bar rather than a push n' pull thingy.
Aside from the one-color tetris blocks, the graphics were good. Not too showy. Whistling and cheering got a little annoying. And I'm used to hitting the up button to instantly place a block down. I find it a lot easier to use one hand for the rotation and another for the placing. Then again, I'm not sure if the upgrades use the mouse or not. It's a good game... but not much more than that, for me.
thank u for your comment
It works. Graphics are good, and the game isn't broken (but Stencyl makes those really easy).
You should make the mouse an option. The blocks are unpredictable, so the ball path can be unpredictable. You even have a custom mouse too. Or at least make the pad faster.
Most of these games have a varying direction path depending on where the ball strikes the pad. This game doesn't, so no bonus points game. Not a bad first project...
A bad ripoff. I can't help but compare this to Portal: The Flash Version, but this game doesn't even try to own up to the fact that it's a ripoff (even if it IS obvious). The jumping(momentum) is a little funny, and the gameplay just isn't smooth enough. It's not a bad game, but it is completely unoriginal, and poorly compares to Portal: The Flash Version.
Yeah.. it works, but it looks more like a test than a game. They're all the same stickmen with the same animations; only the weapons you buy distinguish you from the swarm of other sticks. Since this game focuses on beating up sticks, you should play Rage, another beat-em-up stick game on Newgrounds. As is, this is pretty dull. It's cool that you managed to whip this up in a day, though.
And hold space to hit? Then all I have to do is hold space and turn while the game churns out more enemies. Change that to pressing space, add some other sound effects, leveling up to increase stats, you know.
Alright, this flash video is way overrated, probably due to the fact that it's sonic and sprites.
The battle system... worked, it was really bland. Way too systematic, since each attack triggered a different counter of equal power. Just spam heal and you win. The sprite battling was less... decent; it looks like you're putting effort (don't see that a whole lot in amateur sprite flashes). I don't know much about flash itself, but shouldn't you be able to set the FPS higher? If you've ever seen Final Fantasy Sonic X or Sonic The Swordsman, both have been around for quite a while, but they're great.
And also, how is this flash ~14 mb? You should be able to compress this to much less...
Fantastic! Through and through I love the extraordinary difficulty of the game with the sheer diversity of enemies and the whole chain concept. It reminds me of an arcade game: even though you gave instructions, there's an enormous lot left unsaid about the game, it's up to the player to discover everything else. It's fast, furious and sometimes merciless.
Bugs. This game is surprisingly immaculate. I couldn't find a single bug or error other than the pause button; clicking out of the game is better than clicking the pause button. However, there was ONE semi-serious issue that I hit. Eventually I got to a point where there were the green spotted enemies that spawn themselves and blue spotted counterparts, which eventually become gray and indestructible. I had about three or so clusters of those enemies, ensuing mass chaos. The game got so frenzied that some sound stopped working, notably the charging sfx that serves as an admonition. Again, this was pretty far in-game (at around the 100,000 mark). Eventually it fixed itself (at about 130,000). Another minor issue: when the game presents you a medal, the game can REALLY LAG if there's plenty going around already.
The best way to play is to chain fruit like a boss. Grind 'till you're red and there are plenty of enemies and squish them all in quick succession. And the key helps too, really.
And I have to ask, how does one get an extra life? I've tried observing, but it seems to just be a haphazard reward for combo-ing a bunch, rather than gained as an item like health and power are.
All in all, thanks a lot for making this wicked retro game. I'll be waiting for someone to beat my high-score (yes, that's a challenge).
Interesting stuff, I'll say. I haven't taken Advanced Algebra yet, but the other questions seem doable. However, like Grocel said, it only gives a flat score without telling which problems we missed. It's pretty plain.
And do you think you can make the background a little lighter? Black text on a gray backdrop is hard to read.
No Problem. Thanks for the tip.
Not... original, but promising.
This game is actually pretty well made, for the most part. Graphics are pretty well done. The only two real complaints I have are the fact that you can self-destruct by hitting the arrow key opposite of which direction you're going, and that the player isn't "home free" after his opponent explodes. Fix both of those, and throw in a local multiplayer as well. I like the idea of multiple levels with obstacles too.
Also, can you give the AI a little more error potential? The computer ALWAYS makes a perfect turn. ALWAYS. For the most part though, I like the game. Keep at it!
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